Dear FutureMe,
"This is mostly so I don't forget, but please use this to learn 12. It is my life's mission to spread it.
History: this game was invented this week by a cabin at
Yosemite. The game was devised by me (Sam Levey), Juan Campos, Thomas
Zachariah, and Aaron Uh. It is awesome.
This game works best with 3-6 players, although could be done with 2 or 7. 8 would probably suck. If it's 1, then you have no friends.
Each player is dealt 5 cards by the dealer. Each player takes turns
starting with the dealer's right, going away from the dealer. To
start, a card is flipped over from the remaining deck and placed faced
up for all to see. The player whose turn it is must either lay down a
card that makes the 2 cards add to 12 (J's, Q's, and K's are worth 11,
Aces are worth 1) or play the same number, so for example, if the card
is a 4, the player would either play a 4 or an 8. If the player can
make 12 or doubles, he or she takes the pile, lays it off to the side,
and takes another turn. (ie, another card is flipped from the top of
the deck)
If the player cannot make 12 or doubles, he or she must play another
card (anything) and then draw a card. As as result, the only way to
lose cards in your hand is to make 12 (or doubles) and take piles. If
the player fails to make 12, then it is the next player's turn.
For the next player, and each subsequent one, only the card on the top
of the pile of face up cards is taken into consideration, however if
12 is made, all of them are taken. (for example, if the pile is, from
bottom to top, 2, q, j, 4,7, and I played a 5 or a 7, I would take the
entire pile)
If any player runs out of cards in their hand, the game is immediately
over. If the deck runs out first, then the game goes around one more
time: if anybody takes the current pile, the game is over, or if not,
the game ends on the person who drew the last card. If the last cards
are drawn and there is no face up pile, then the game is immediately
over.
A special circumstance occurs when a player makes 12 with a 6. Since
6's are both 12 and doubles, they are special and rare, and when that
happens, every other player must draw one card from the deck, going to
the right. If the deck runs out before everybody finishes drawing, the
game is over, and those who did not draw got lucky.
After each round, the score should be totaled: a player's score is
equal to the number of cards they have picked up MINUS the number
still in their hand at the end of the game. (note: NOT the value of
each card: only the number of them.) The minimum score then, is -5.
The highest score I have seen was in a game of 3, with a score of 21.
If you are playing multiple rounds, then you may either total the
score and end up with a cumulative winner (it is customary to play 12
rounds of 12) or simply note the winner of each round. If multiple
rounds, then the dealer should be rotated to the left, and if desired,
players may alternate which direction the game proceeds.
I think that about covers all the lose ends, lol. Enjoy."
Can you believe you just climbed 3 waterfalls, jammed and ate smores in the rain, biked with no hands for an hour, whined and sifted through chaperone lies, watched zoolander, again, had ramen for breakfast 4 days in a row, went stargazing, for about 10 minutes, looked at a mirror lake, and are working on a quilt for a pillow tomorrow? Yosemite = fun.
Have fun, bro.
Sam Levey
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